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Amiga Collections: PD Unicornics
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PD Unicornics-Specials 1 (19xx)(Gartelmann, Peter)(DE)(PD).zip
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PD Unicornics-Specials 1 (19xx)(Gartelmann, Peter)(DE)(PD).adf
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BardEdit
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BTE Help
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1988-12-31
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6KB
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148 lines
Welcome to:
The Bard's Tale Character Editor
Copyright © 1987
Limited Reality, Inc.
PO Box 35673
Fayetteville, NC 28303-0673
Well, here it is. The easiest method for CHEATING at Bards Tale. I got
tired of all the mis- and partial information floating around about the
character data format for the Bards Tale Characters. Use this program at
your own risk.
Now to more productive notes.
When you start the program, it will prompt you to put your character disk
in a drive (unless its already there), and will put up a requester with your
characters names. Click the one you want, or you can type the name into the
string gadget manually. When your character is loaded, the data for your
character will be displayed on the screen.
****************
NOTE: If you enter a name that doesn't exist on the disk, the program will
complain to you, but will go ahead and display the character anyway.
The stats for this new character will be zeros if you have just
started the editor, or the stats of the last edited character.
If you enter a null name, the editor will tell you it could not find
"NIEMAND" on the disk. DON'T PANIC! Niemand is the German word
for "nobody." Niemand will then be shown with stats as in the note
above.
****************
After your character is loaded, you will be able to access several menus
at the top of the screen. The menus are:
Project
Open - Open up a character file for editing.
Save - Save your character.
Save As... - Save your character under a new name.
Quit - Quit the editor.
Attributes
Strength - Modify Strength.
Intelligence- " IQ.
Dexterity - " Dexterity.
Constitution- " Constitution.
Luck - " Luck.
ALL AT ONCE - " All Stats at the same time.
Other
Race - Change your character's race. (Not too useful, but why not?)
Class - " " " class.
Level - " " " level.
Gold - Get the picture?
Experience - I tried to be consistent.
Hit Points -
Possessions -
Healing (The most useful for the frustrated.)
Condition - (Let's you just heal, without otherwise)
Hit Points - (modifying your character illegally, or)
Spell Points- (using up all your gold.)
EVERYTHING - Heal everything wrong at once.
Spells
Sorcerer Level
Conjurer Level
Magician Level
Wizard Level
Spell Points
EVERYTHING
SUPERMAN
MAX ALL STATS - Here it is, the quick and easy way to make Superman for
your party.
Here are the explanations. When accessing the menus, you will see
submenus on most of the items. On the Attributes, for example, there are
three subitems.
Set - To set a specific number for strength.
Max Legal - To set the maximum legal value.
Maximum - To set the maximum value.
Now, there may be a problem in translation here - when I say maximum, I
actually mean the maximum the game (Bards Tale) will display without showing
asterisks.
All the menu options follow the same general format. When you try to set
one of the data items, an input prompt will appear at the bottom of the
screen. You cannot enter a number higher than the highest number shown.
****************
NOTE: At the number prompt, to enter zero, hit RETURN without typing anything.
****************
When you modify your possessions, a prompt will appear at the bottom of
the screen telling you what to do. After you have chosen an item, you will be
asked if you want to equip that item. Answer with a 'Y' or 'N', then press
RETURN.
--------------------------------------------------------------------------------
CAVEATS:
If you equip an item on a character that can't normally use that item,
once you have started the game the only way to unequip it is to sell it, trade
it or drop it. You will not even be given the Unequip option.
Your modified character will NOT be saved unless you specifically do so.
I consider this a safety feature rather than any real bother.
--------------------------------------------------------------------------------
KNOWN BUGS:
--------------------------------------------------------------------------------
CREDITS:
Many, many thanks to Charlie Heath of Microsmiths for putting the source
code for his file requester out where everbody could get to it.
Thanks to everyone else contributing to the public domain. Good support,
without requiring "monetary renumeration", will keep the Amiga alive and well
no matter what happens.
--------------------------------------------------------------------------------
FLAMES:
DOWN with SHAREWARE, UP with PUBLIC DOMAIN! I can't stand someone telling
me I should feel guilty if I don't send them money for a program I use once or
twice, and which may or may not do what I want the way I want to do it.
Asking for a few bucks to cover printing costs on a bound manual, or for
source code to a major effort is not unreasonable, but some of these guys are
getting RIDICULOUS! Come on guys, lets re-think our positions here! Hard sell
may work on some, but a lot more will turn away.
--------------------------------------------------------------------------------
ME:
Send all comments, flames, letter bombs, etc. to:
James Cooper Jr.
Limited Reality, Inc.
PO Box 35673
Fayetteville, NC 28303-0673
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OH, YEAH!
This program is hereby released to the Public Domain. The only thing I
ask is that you leave the copyright notice alone, and that you give this doc
file to anyone you give the main program file to. I make no claims that this
program won't destroy your disks, on a machine that doesn't have a finalized
version of an operating system. Its still one Heckuva machine!